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The Watch RPG

Created by Andrew Medeiros

The Watch is a tabletop roleplaying game set in a "light fantasy" setting known as The Clanlands. It takes place during a dark and horrific war between the now-united ten clans who live there and an invading force, known only as The Shadow. The Shadow is a powerful and insidious enemy that is able to enter the minds of its opponents and slowly turn them to its side; twisting them into unnatural foes. For reasons unknown, The Shadow is able to more easily influence the minds of men, and has turned a great deal of the clan's soldiers against itself. With most of its fighting force crippled or worse, the clans have joined together and begun enlisting new warriors to defend their homes. Women and non-binary femme people who seem better able to resist The Shadow's hold have been recruited, trained, promoted, and formed into a new order: The Watch. In The Watch, you'll play a group of elite soldiers who are called upon time and time again to defend villages, attack The Shadow's forces at key locations, scout the enemy's lines, and much more. Each mission comes with its fair share of costs and compromises and you'll need to navigate them in order to be ready to heed the next call to action.

Latest Updates from Our Project:

Running The Watch as a longcon
about 7 years ago – Sun, Mar 05, 2017 at 01:17:07 AM

When I was at Dreamation, I was lucky enough to run an amazing longcon of The Watch with the inimitable Aaron Friesen as my co-GM. We had a full event, with two tables of four, running the three evenings of the convention, with each session lasting four hours. Happily, all of the players were fantastic and committed, and at the end we’d told a fantastic story and everyone was excited about the amazing roleplaying that had happened.  

(If you want to read a summary of the story that happened, one of our players has part 1 of a 2 part summary up on Google+ here.)  

It was a great reminder for me of just how satisfying longcon play is, so I thought I’d share with you how Aaron and I made The Watch work as a 3-session longcon, since normally a full campaign takes 10-12 sessions.  

Pre-Longcon setup  

Firstly, rather than try to cover all three campaign phases (Defend the Remaining Clan Lands, Take Back Lost Territory, and Assail the Shadow’s Lands), we decided that we would instead play through all of phase 2, and end the longcon on a note similar to the end of a season of a Netflix drama. (“We’ve only tied up half the plot threads! Here is an ending montage of all the characters! Too bad you’ll have to wait forever to find out what happens next season!” ...you know how it is.)  

We also decided on a pre-set order of the missions for phase 2, just so we could keep the stories mostly tied together. The (slightly modified) list we came up with was:

Session 1: Secure and hold a location until reinforcements arrive; defend a fort (the location from mission 

Session 2: Attack a Shadow-held strategic point, Retake an ancient cultural site from the Shadow  

Session 3: Collect conscripts from the clans; Drive the Shadow’s main force from the clan lands  

First Session  

During the first session of the longcon itself, we ran character creation with all of the players together, so that there would be an interconnected web of PC relationships and so that everyone could answer worldbuilding questions together and build an internally consistent world. After that was done, we split into two tables. (For a little added emotional twist, we had our two ranking officers take turns choosing their squads, but we could just have easily had one officer at each table and randomized the rest.) 

While running the sessions, we tried to keep the timing of the missions the same (each table ran missions simultaneously, with each table fulfiling different parts of the same objectives. Sessions 2 and 3 Then between sessions, Aaron and I decided on which characters we would get to switch tables. For the second session, we had the officers switch tables and everyone else stay the same - because much of the dynamic at the table is created by how the ranking officer chooses to interact with her subordinates. For the third session, we again switched two PCs, this time with an eye to what would create the most drama. This worked out really well, because it meant that everyone got to play with each PC at least for one session. 

End of Session 3: Final mission 

For the final mission, we actually used the final battle rules for defeating the Shadow at the very end of Phase 3 to model the final battle to evict the Shadow from the Clan lands - to make the end that mission feel like an accomplishment and bring more of a feeling of resolution. We also ran the final battle all as one table, so that everyone would be reunited again at the end, although the modification I’d suggest for anyone doing a longcon in the future would be to disallow using Need A Hand to boost mission rolls for the final mission only. (It made things a bit too easy to be properly cinematic.) 

Because skipping Phase 3 of the campaign means that Devastating Mission Complications never come into play, when we reached the point of the battle where the Shadow “makes as hard a move as it is capable of”, Aaron and invoked the Devastating Complication “half of the players (rounded up) endured terrible injuries and must Suffer Great Harm”. Then to decide who would roll, we had everyone draw lots - just to increase the suspense. 

At the end of the battle, when the mission was won and all of the Clan lands were under control of the Clans once more, we took things out on an ending montage. I had each player take a turn narrating what the final shot or shots would be of their character in this montage that would mostly tie off their plot arcs but still leave room for drama in “Season 2”. Once that was over, roll credits! Have everyone take a small bio break, because then was the: 

Debrief 

Longcon play is intensely satisfying, because it’s emotionally intense and intensifies an already intense convention experience. However, because of that, it’s important to give people space to process and decompress. First, every person had 2-3 minutes to share whatever they wanted to share about their feelings and their experience, with the understanding that there would be no interruptions or responses, and that players could not use their time to argue with the experiences of someone else. (The MCs included, although we went last.) 

Next, we had a moderated discussion, where the players could expand on things that were said in the first part of the debrief and the MCs made sure everyone got equal time to speak. Once we felt things were winding down into people just wanting to yell cool stories at each other (which is great!), we ended things formally, invited people to move the conversation to a more formal space, and that was that.

Upcoming publicity, and stretch goal previews
about 7 years ago – Thu, Mar 02, 2017 at 06:04:06 PM

Hi, folks! Drew is away for a few days, so this is Anna taking charge. 

Those of you not tuned into G+ may have missed it, but the amazing Tony Lower-Basch started a writeup of his experiences of the longcon that I ran at Dreamation - which was run using the three stretch goal playbooks - the Eagle, Raven, and Fox. It focuses less on war stories and more on player interactions and what the experience of playing the game actually looked and felt like, so it's a great read for those of you looking to know more about what you're getting into. (Tomorrow I'll be posting my own notes as an MC about the small rules hacks that were used to fit The Watch into a 3 session longcon.)

We hit 76% funding this morning, which is super exciting! Thank you all for your support! However, it's my hope that we can hit our initial goal soon so that we can start working on the stretch goals that we have planned, that I'm SUPER excited about. So since Drew away, I'm going to leak some playbook previews to hopefully whet your appetite. (Mwahaha!)

Introducing the Eagle

"To arms, my friends! Today may be our last, but we will give ourselves an end to be remembered by! "

The Eagle is egotistical, vain, and glory-seeking - good for players who like creating tension, leaping head first into danger, and being brave about opening up to other. 

One of the Eagle's moves is:

Your Own Woman: During the Start of Session, you choose the two moves you will be highlighting. At the End of Session, you also choose someone you think benefited from your skills and gain Camaraderie with them.

Introducing the Fox

"The veil that separates us from the dead is thinner than you know. Take my hand, I will show you."

The Fox is strange, mystical, and sometimes alarming. Good for players who like the supernatural, creating setting, and alternately aiding fellow PCs and putting them in harm’s way.

One of the Fox's moves is:

Read the Bones: When you divine someone’s fortune for them, roll with Luck. On a hit, the MC will tell you something that character should know that they don’t already. On a 10+, if you’re honest about your divining, take 1 Camaraderie with them; if you lie about it, take +1 forward against them. On a 7-9, the spirit's force your hand - you must speak truthfully. On a miss, you speak truthfully, but they don’t believe you; lose 1 Camaraderie with that character or mark Jaded.

Introducing the Raven

"To fear is to prove we are human. To overcome that fear is to know the minds of the gods."

The Raven is priestly, philosophical, and distant. Good for players who like playing with religion, ethical questions, and acting as a moral compass.

One of the Raven's moves is:

Holy Officiant: When you performing a religious or spiritual rite (marriage, naming, coronating, etc.), mark Experience and either remove a point of Weary or gain Camaraderie with someone involved.

Keep your eyes peeled for more previews

Drew and I did an interview at gamingtrend.com in which we revealed our plans for stretch goal #2, which is the one I'm EVEN MORE EXCITED ABOUT than the extra playbooks (although they are also super exciting). We'll be linking to that as soon as it's up. Also, some fine folks are working on an actual play recording of a first session of The Watch, which we hope to be able to link to in the next week or so, so there's something else to look forward to.

As always, sharing is caring! Let's make these stretch goals a reality!

Thank You’s, Interviews, and Previews
about 7 years ago – Thu, Mar 02, 2017 at 05:40:48 PM

TLDR: Thanks so much for backing our project! We’ve done some interviews, you can check them out below. Preview of one of the unlockable playbooks. Google+ Community.

Hello again, soldiers of The Watch!

What a first (almost) two weeks we’ve had, it’s been a great ride so far. Thanks to you, we’ve already funded 70% of our goal and we’re excited to see where things go from here. We have some great stretch goals in place to prepare for the final three weeks of the campaign, and we would love your help in getting to them. If you could share our project with your friends and family on your social media feeds, we’d really appreciate the effort; if you already have, we thank you for that extra effort, you rock!

Podcast Interviews

Anna and I have both been lucky enough to be interviewed for a couple different podcasts about The Watch. If you’d like to hear those, we’ve got the links for you:

The Gauntlet Podcast

Geek Girls Rule Blog

Thoughty Blog

The Gnome Stew Blog

The Curators Podcast

Playbook Preview

Our first stretch goal is to release three new playbooks - The Raven, The Fox, and The Eagle - and we wanted to share a quick sample of one of them with you because we’re really excited about them:

Introducing, The Fox “The veil that separates us from the dead is thinner than you know. Take my hand, I will show you.” Strange, mystical, and sometimes alarming; The Fox is good for players who like the supernatural, creating setting, and alternately aiding fellow PCs and putting them in harm’s way.

Google+ Community

If you’re on Google+, we have a Community you’re welcome to join. It’s a great place to post play experiences, ask questions, etc. Drop by and take a look if you like:

Thanks again to all of you. As you were!

Anna and Andrew

Rules Preview
about 7 years ago – Tue, Feb 14, 2017 at 05:56:52 AM

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